/* * Author: Garth 'L-H' de Wet * Places an explosive at the requested position * * Arguments: * 0: Unit * 1: Position to place explosive * 2: Rotation * 3: Magazine class * 4: Config of trigger * 5: Variables required for the trigger type * 6: Should direction be set * * Return Value: * Placed explosive * * Example: * _explosive = [player, player modelToWorld [0,0.5, 0.1], 134, * "SatchelCharge_Remote_Mag", "Command", []] call ACE_Explosives_fnc_placeExplosive; * * Public: Yes */ #include "script_component.hpp" private ["_pos", "_dir", "_magazineClass", "_ammo", "_triggerSpecificVars", "_unit", "_triggerConfig", "_explosive"]; _unit = _this select 0; _pos = _this select 1; _dir = _this select 2; _magazineClass = _this select 3; _triggerConfig = _this select 4; _triggerSpecificVars = _this select 5; _setDir = true; if (count _this > 6) then { _setDir = _this select 6; }; if (isNil "_triggerConfig") exitWith { diag_log format ["ACE_Explosives: Error config not passed to PlaceExplosive: %1", _this]; objNull }; _magazineTrigger = ConfigFile >> "CfgMagazines" >> _magazineClass >> "ACE_Triggers" >> _triggerConfig; _triggerConfig = ConfigFile >> "CfgACE_Triggers" >> _triggerConfig; if (isNil "_triggerConfig") exitWith { diag_log format ["ACE_Explosives: Error config not found in PlaceExplosive: %1", _this]; objNull }; _ammo = getText(ConfigFile >> "CfgMagazines" >> _magazineClass >> "ammo"); if (isText(_magazineTrigger >> "ammo")) then { _ammo = getText (_magazineTrigger >> "ammo"); }; _triggerSpecificVars pushBack _triggerConfig; _explosive = createVehicle [_ammo, _pos, [], 0, "NONE"]; if (isText(_triggerConfig >> "onPlace") && {[_unit,_explosive,_magazineClass,_triggerSpecificVars] call compile (getText (_triggerConfig >> "onPlace"))}) exitWith {_explosive}; if (_setDir) then { [[_explosive, _dir, getNumber (_magazineTrigger >> "pitch")], QFUNC(setPosition)] call EFUNC(common,execRemoteFnc); }; _explosive