#include "..\script_component.hpp" /* * Author: Lambda.Tiger * This function checks whether an ammunition type should create fragments. * * Arguments: * 0: Ammo classname * * Return Value: * Should the specific round fragment * * Example: * ["B_556x45_Ball"] call ace_frag_fnc_shouldFrag; * * Public: No */ params ["_ammo"]; private _shouldFrag = GVAR(shouldFragCache) get _ammo; if (!isNil "_shouldFrag") exitWith {_shouldFrag}; _shouldFrag = true; private _ammoConfig = configFile >> "CfgAmmo" >> _ammo; private _skip = getNumber (_ammoConfig >> QGVAR(skip)); if (_skip == 1) then { _shouldFrag = false; TRACE_1("No frag: skip",_skip); }; private _force = getNumber (_ammoConfig >> QGVAR(force)); if (_shouldFrag && _force == 0) then { private _explosive = getNumber (_ammoConfig >> "explosive"); if (_explosive < 0.4) exitWith { _shouldFrag = false; TRACE_3("No frag: _explosive",_skip,_force,_explosive); }; private _indirectHit = getNumber (_ammoConfig >> "indirectHit"); private _indirectRange = getNumber (_ammoConfig >> "indirectHitRange"); if (_indirectHit < 3 || {_indirectRange < 5 && _indirectHit < _indirectRange}) then { _shouldFrag = false; TRACE_5("No frag",_ammo,_skip,_explosive,_indirectRange,_indirectHit); }; }; GVAR(shouldFragCache) set [_ammo, _shouldFrag]; _shouldFrag