/* * Author: commy2 * Check if the unit can replace given wheel of the vehicle. * * Arguments: * 0: Unit that does the repairing * 1: Vehicle to repair * 2: Selected hitpoint * 3: Wheel / (default: false) * * Return Value: * None * * Example: * [unit, vehicle, "hitpoint"] call ace_repair_fnc_canReplaceWheel * * Public: No */ #include "script_component.hpp" params ["_unit", "_target", "_hitPoint", ["_wheel", false]]; TRACE_4("params",_unit,_target,_hitPoint,_wheel); // TODO [_unit, _wheel] call EFUNC(common,claim); on start of action //if !([_unit, _target, _hitpoint, "ReplaceWheel"] call FUNC(canRepair)) exitwith {false}; //if !([_unit, _target, []] call EFUNC(common,canInteractWith)) exitWith {false}; //if !([_unit, GVAR(engineerSetting_Wheel)] call FUNC(isEngineer)) exitWith {false}; // check for a near wheel if (typeName _wheel == "OBJECT") then { // not near interpret as objNull if !(_wheel in nearestObjects [_unit, ["ACE_Wheel"], 5]) then { _wheel = objNull; }; } else { _wheel = objNull; { if ([_unit, _x, ["isNotDragging", "isNotCarrying", "isNotOnLadder"]] call EFUNC(common,canInteractWith)) exitWith { _wheel = _x; }; } forEach nearestObjects [_unit, ["ACE_Wheel"], 5]; }; if (isNull _wheel) exitWith {false}; alive _target && {_target getHitPointDamage _hitPoint >= 1}