/* * Author: commy2 * Check if a unit can attach a specific item. * * Arguments: * 0: unit doing the attach (player) * 1: vehicle that it will be attached to (player or vehicle) * 2: Name of the attachable item * * Return Value: * Boolean * * Example: * Nothing * * Public: No */ #include "script_component.hpp" PARAMS_3(_unit,_attachToVehicle,_item); _attachLimit = if (_unit == _attachToVehicle) then {1} else {10}; _attachedObjects = _attachToVehicle getVariable ["ACE_AttachedObjects", []]; canStand _unit && {alive _attachToVehicle} && {(count _attachedObjects) < _attachLimit} && {_item in ((magazines _unit) + (items _unit) + [""])}