/* * Author: Nelson Duarte, SilentSpike * Moves the spectator camera to a position relative to the camera focus. * Used for 3PP camera and teleporting, etc. * * Arguments: * 0: New Target * * Return Value: * None * * Example: * [player] call ace_spectator_fnc_cam_prepareTarget * * Public: No */ #include "script_component.hpp" private _focus = vehicle (param [0, objNull, [objNull]]); if !(isNull _focus) then { // Interpolate zoom private _zoom = [0, GVAR(camDistance)] select (GVAR(camMode) == MODE_FOLLOW); private _zoomTemp = GVAR(camDistanceTemp); if (_zoomTemp != _zoom) then { _zoomTemp = [_zoomTemp, _zoom, 10, GVAR(camDeltaTime)] call BIS_fnc_lerp; GVAR(camDistanceTemp) = _zoomTemp; }; // The distance at which to place camera from the focus pivot private _bbd = [_focus] call BIS_fnc_getObjectBBD; private _distance = (_bbd select 1) + _zoomTemp; // The pivot on the target vehicle private _isMan = _focus isKindOf "Man"; private _height = if !(_isMan) then { (_bbd select 2) / 3 } else { switch (stance _focus) do { case "STAND": {1.4}; case "CROUCH": {0.8}; default {0.4}; }; }; private _center = if (_isMan) then { AGLToASL (_focus modelToWorldVisual (_focus selectionPosition "Spine3")) } else { AGLToASL (_focus modelToWorldVisual [0,0,_height]) }; // Set dummy location and rotation private _dummy = GVAR(camDummy); _dummy setPosASL _center; [_dummy, [GVAR(camYaw), GVAR(camPitch), 0]] call BIS_fnc_setObjectRotation; // Apply location and rotation to camera GVAR(camera) setPosASL (AGLToASL (_dummy modelToWorldVisual [0, -_distance, 0])); GVAR(camera) setVectorDirAndUp [vectorDirVisual _dummy, vectorUpVisual _dummy]; };