// by commy2 #include "script_component.hpp" private ["_unit", "_vehicle", "_cargo"]; _unit = _this select 0; _vehicle = _this select 1; // allow interaction with all cargo slots and all ffv slots _cargo = [_vehicle, ["cargo", "ffv"], true] call EFUNC(common,getVehicleCrew); // you can only interact if you are in cargo or ffv yourself. exit otherwise if !(_unit in _cargo) exitWith {}; GVAR(InteractionMenu_Crew) = _cargo; // prepare: add header and "OK" button to select menu private "_actions"; _actions = [localize "STR_ACE_Interaction_InteractionMenu", localize "STR_ACE_Interaction_Interact"] call FUNC(prepareSelectMenu); // prepare: add all cargo units as options to select menu { if (_x != _unit) then { _actions = [ _actions, [_x] call EFUNC(common,getName), QUOTE(PATHTOF(UI\dot_ca.paa)), _forEachIndex ] call FUNC(AddSelectableItem); }; } forEach _cargo; // open select menu [ _actions, { call FUNC(hideMenu); [0, GVAR(InteractionMenu_Crew) select _this, ""] spawn FUNC(showMenu); GVAR(InteractionMenu_Crew) = nil; }, { call FUNC(hideMenu); } ] call FUNC(openSelectMenu);