class CfgVehicles { class Man; class CAManBase: Man { class ACE_Actions { class ACE_ApplyHandcuffs { displayName = CSTRING(SetCaptive); selection = "righthand"; distance = HANDCUFFS_DISTANCE; condition = QUOTE([ARR_2(_player,_target)] call FUNC(canApplyHandcuffs)); statement = QUOTE([ARR_2(_player,_target)] call FUNC(doApplyHandcuffs)); exceptions[] = {"isNotSwimming", "isNotInside"}; icon = QPATHTOF(UI\handcuff_ca.paa); }; class ACE_MainActions { class ACE_RemoveHandcuffs { displayName = CSTRING(ReleaseCaptive); selection = "righthand"; distance = HANDCUFFS_DISTANCE; condition = QUOTE([ARR_2(_player,_target)] call FUNC(canRemoveHandcuffs)); statement = QUOTE([ARR_2(_player,_target)] call FUNC(doRemoveHandcuffs)); exceptions[] = {"isNotSwimming", "isNotInside"}; icon = QPATHTOF(UI\handcuff_ca.paa); }; class ACE_EscortCaptive { displayName = CSTRING(EscortCaptive); distance = 4; condition = QUOTE([ARR_2(_player,_target)] call FUNC(canEscortCaptive)); statement = QUOTE([ARR_3(_player,_target,true)] call FUNC(doEscortCaptive)); exceptions[] = {"isNotSwimming"}; showDisabled = 0; icon = QPATHTOF(UI\captive_ca.paa); }; class ACE_StopEscorting { displayName = CSTRING(StopEscorting); distance = 4; condition = QUOTE([ARR_2(_player,_target)] call FUNC(canStopEscorting)); statement = QUOTE([ARR_3(_player,_target,false)] call FUNC(doEscortCaptive)); exceptions[] = {"isNotEscorting", "isNotSwimming"}; showDisabled = 0; icon = QPATHTOF(UI\captive_ca.paa); }; class ACE_LoadCaptive { displayName = CSTRING(LoadCaptive); distance = 4; condition = QUOTE([ARR_3(_player,_target,objNull)] call FUNC(canLoadCaptive)); statement = QUOTE([ARR_3(_player,_target,objNull)] call FUNC(doLoadCaptive)); exceptions[] = {"isNotEscorting", "isNotSwimming"}; showDisabled = 0; icon = QPATHTOF(UI\captive_ca.paa); insertChildren = QUOTE(call DFUNC(addLoadCaptiveActions)); }; class GVAR(UnloadCaptive) { displayName = CSTRING(UnloadCaptive); distance = 4; condition = QUOTE([ARR_2(_player,_target)] call FUNC(canUnloadCaptive)); statement = QUOTE([ARR_2(_player,_target)] call FUNC(doUnloadCaptive)); exceptions[] = {"isNotSwimming"}; }; class GVAR(BlindfoldCaptive) { displayName = CSTRING(BlindfoldCaptive); distance = 4; condition = QUOTE([ARR_2(_player,_target)] call FUNC(canBlindfoldCaptive)); statement = QUOTE([ARR_3(_player,_target,true)] call FUNC(doBlindfoldCaptive)); exceptions[] = {"isNotSwimming"}; showDisabled = 0; }; class GVAR(RemoveBlindfoldCaptive) { displayName = CSTRING(RemoveBlindfoldCaptive); distance = 4; condition = QUOTE([ARR_2(_player,_target)] call FUNC(canRemoveBlindfoldCaptive)); statement = QUOTE([ARR_3(_player,_target,false)] call FUNC(doBlindfoldCaptive)); exceptions[] = {"isNotSwimming"}; showDisabled = 0; }; }; }; class ACE_SelfActions { class ACE_StopEscortingSelf { displayName = CSTRING(StopEscorting); condition = QUOTE([ARR_2(_player,objNull)] call FUNC(canStopEscorting)); statement = QUOTE([ARR_3(_player,objNull,false)] call FUNC(doEscortCaptive)); exceptions[] = {"isNotEscorting", "isNotSwimming"}; showDisabled = 0; }; class ACE_StartSurrenderingSelf { displayName = CSTRING(StartSurrendering); condition = QUOTE([ARR_2(_player,true)] call FUNC(canSurrender)); statement = QUOTE([ARR_2(_player,true)] call FUNC(setSurrendered)); exceptions[] = {"isNotSwimming"}; showDisabled = 0; icon = QPATHTOF(UI\Surrender_ca.paa); }; class ACE_StopSurrenderingSelf { displayName = CSTRING(StopSurrendering); condition = QUOTE([ARR_2(_player,false)] call FUNC(canSurrender)); statement = QUOTE([ARR_2(_player,false)] call FUNC(setSurrendered)); exceptions[] = {"isNotSurrendering", "isNotSwimming"}; showDisabled = 0; icon = QPATHTOF(UI\Surrender_ca.paa); }; }; }; #define MACRO_LOADCAPTIVE \ class ACE_Actions { \ class ACE_MainActions { \ class GVAR(LoadCaptive) { \ displayName = CSTRING(LoadCaptive); \ distance = 4; \ condition = QUOTE([ARR_3(_player,objNull,_target)] call FUNC(canLoadCaptive)); \ statement = QUOTE([ARR_3(_player,objNull,_target)] call FUNC(doLoadCaptive)); \ exceptions[] = {"isNotEscorting", "isNotSwimming"}; \ }; \ }; \ }; class LandVehicle; class Car: LandVehicle { MACRO_LOADCAPTIVE }; class Tank: LandVehicle { MACRO_LOADCAPTIVE }; class Air; class Helicopter: Air { MACRO_LOADCAPTIVE }; class Plane: Air { MACRO_LOADCAPTIVE }; class Ship; class Ship_F: Ship { MACRO_LOADCAPTIVE }; class StaticWeapon: LandVehicle { MACRO_LOADCAPTIVE }; class Box_NATO_Support_F; class ACE_Box_Misc: Box_NATO_Support_F { class TransportItems { MACRO_ADDITEM(ACE_CableTie,12); }; }; class Logic; class Module_F: Logic { class ArgumentsBaseUnits {}; class ModuleDescription {}; }; class GVAR(ModuleSurrender): Module_F { author = ECSTRING(common,ACETeam); category = "ACE"; displayName = CSTRING(ModuleSurrender_DisplayName); function = QFUNC(moduleSurrender); scope = 1; //show in editor isGlobal = 0; //run on server isTriggerActivated = 1; //Wait for triggers icon = QPATHTOF(UI\Icon_Module_Make_Unit_Surrender_ca.paa); functionPriority = 0; class Arguments {}; class ModuleDescription: ModuleDescription { description = CSTRING(ModuleSurrender_Description); sync[] = {"AnyAI"}; }; }; class GVAR(ModuleHandcuffed): Module_F { author = ECSTRING(common,ACETeam); category = "ACE"; displayName = CSTRING(ModuleHandcuffed_DisplayName); function = QFUNC(moduleHandcuffed); scope = 1; //show in editor isGlobal = 0; //run on server isTriggerActivated = 1; //Wait for triggers icon = QPATHTOF(UI\Icon_Module_Make_Unit_Handcuffed_ca.paa); functionPriority = 0; class Arguments {}; class ModuleDescription: ModuleDescription { description = CSTRING(ModuleHandcuffed_Description); sync[] = {"AnyAI"}; }; }; class ACE_Module: Module_F {}; class GVAR(moduleSettings): ACE_Module { author = ECSTRING(common,ACETeam); category = "ACE"; displayName = CSTRING(ModuleSettings_DisplayName); function = QFUNC(moduleSettings); scope = 1; icon = QPATHTOF(UI\Icon_Module_settings_ca.paa); isGlobal = 1; isSingular = 1; class Arguments { class allowHandcuffOwnSide { displayName = CSTRING(ModuleSettings_handcuffSide_name); description = CSTRING(ModuleSettings_handcuffSide_description); typeName = "BOOL"; defaultValue = 1; }; class allowSurrender { displayName = CSTRING(ModuleSettings_allowSurrender_name); description = CSTRING(ModuleSettings_allowSurrender_description); typeName = "BOOL"; defaultValue = 1; }; class requireSurrender { displayName = CSTRING(ModuleSettings_requireSurrender_name); description = CSTRING(ModuleSettings_requireSurrender_description); typeName = "NUMBER"; class values { class disable { name = ECSTRING(common,No); value = 0; }; class Surrender { name = CSTRING(SurrenderOnly); value = 1; default = 1; }; class SurrenderOrNoWeapon { name = CSTRING(SurrenderOrNoWeapon); value = 2; }; }; }; class requireSurrenderAi { displayName = CSTRING(ModuleSettings_requireSurrenderAi_name); description = CSTRING(ModuleSettings_requireSurrenderAi_description); typeName = "BOOL"; defaultValue = 0; }; }; class ModuleDescription: ModuleDescription { description = CSTRING(ModuleSettings_Description); sync[] = {}; }; }; };