#include "..\script_component.hpp" /* * Author: Timi007 * Starts the placing process of the marker flag for the player. * Flags can be placed with the special marker flag items. * * Arguments: * 0: Player * 1: Flag item * * Return Value: * Nothing * * Example: * [player, "ace_marker_flags_white"] call ace_marker_flags_fnc_placeFlag * * Public: No */ params [["_player", objNull, [objNull]], ["_item", QGVAR(white), [""]]]; TRACE_2("Placing flag", _player, _item); (GVAR(flagCache) get _item) params ["_vehicleClass"]; private _flag = _vehicleClass createVehicle [0, 0, 0]; TRACE_1("Created flag", _flag); // Set flag start height GVAR(objectHeight) = MAX_HEIGHT; GVAR(isPlacing) = PLACE_WAITING; // Add info dialog for the player which show the controls [LLSTRING(ActionPlace), LLSTRING(ActionCancel), LLSTRING(ActionAdjustHeight)] call EFUNC(interaction,showMouseHint); private _mouseClickID = [_player, "DefaultAction", { GVAR(isPlacing) isEqualTo PLACE_WAITING }, { GVAR(isPlacing) = PLACE_APPROVE }] call EFUNC(common,addActionEventHandler); [{ params ["_args", "_handle"]; _args params ["_player", "_item", "_flag", "_mouseClickID"]; if (isNull _flag || {!([_player, _flag] call EFUNC(common,canInteractWith))}) then { GVAR(isPlacing) = PLACE_CANCEL; }; if (GVAR(isPlacing) isNotEqualTo PLACE_WAITING) exitWith { [_handle] call CBA_fnc_removePerFrameHandler; call EFUNC(interaction,hideMouseHint); [_player, "DefaultAction", _mouseClickID] call EFUNC(common,removeActionEventHandler); if (GVAR(isPlacing) isEqualTo PLACE_APPROVE) then { // End position of the flag GVAR(isPlacing) = PLACE_CANCEL; [_player, "PutDown"] call EFUNC(common,doGesture); _player removeItem _item; [QGVAR(placed), [_player, _flag, _item]] call CBA_fnc_localEvent; } else { // Action is canceled deleteVehicle _flag; }; }; private _pos = (eyePos _player) vectorAdd ((getCameraViewDirection _player) vectorMultiply FLAG_PLACING_DISTANCE); // Adjust height of flag with the scroll wheel _pos set [2, ((getPosWorld _player) select 2) + GVAR(objectHeight)]; _flag setPosWorld _pos; _flag setDir (getDir _player - 90); }, 0, [_player, _item, _flag, _mouseClickID]] call CBA_fnc_addPerFrameHandler;