/* * Author: commy2 * Unit loads the target object into a vehicle. * * Arguments: * 0: Unit that wants to load a captive * 1: A captive. ObjNull for the first escorted captive * 2: Vehicle to load the captive into. ObjNull for the nearest vehicle * * Return Value: * Nothing * * Example: * [bob, tom, car] call ACE_captives_fnc_doLoadCaptive * * Public: No */ #include "script_component.hpp" PARAMS_3(_unit,_target,_vehicle); if (isNull _target) then { _objects = attachedObjects _unit; _objects = [_objects, {_this getVariable [QGVAR(isHandcuffed), false]}] call EFUNC(common,filter); if ((count _objects) > 0) then {_target = _objects select 0;}; }; if (isNull _target) exitWith {}; if (isNull _vehicle) then { _objects = nearestObjects [_unit, ["Car_F", "Tank_F", "Helicopter_F", "Boat_F", "Plane_F"], 10]; if ((count _objects) > 0) then {_vehicle = _objects select 0;}; }; if (isNull _vehicle) exitWith {}; if ((!isNil "_target") && {!isNil "_vehicle"}) then { _unit setVariable [QGVAR(isEscorting), false, true]; ["MoveInCaptive", [_target], [_target, _vehicle]] call EFUNC(common,targetEvent); };