#include "script_component.hpp" private ["_unit"]; _unit = _this select 0; if !(local _unit) exitWith {}; [_unit] call FUNC(init); // Reset captive status for respawning unit if (!(_unit getVariable ["ACE_isUnconscious", false])) then { [_unit, QGVAR(unconscious), false] call EFUNC(common,setCaptivityStatus); }; // Remove maximum unconsciousness ACE_time handler _maxUnconHandle = _unit getVariable [QGVAR(maxUnconTimeHandle), -1]; if (_maxUnconHandle > 0) then { [_maxUnconHandle] call CBA_fnc_removePerFrameHandler; };