/* * Author: GitHawk, Jonpas * Handles medical on set dead event. * * Arguments: * 0: Unit * * Return Value: * None * * Example: * [player] call ace_refuel_fnc_handleKilled * * Public: No */ #include "script_component.hpp" params [["_unit", objNull, [objNull]]]; if (!local _unit) exitWith {}; _unit setVariable [QGVAR(selectedWeaponOnRefuel), nil]; private _nozzle = _unit getVariable [QGVAR(nozzle), objNull]; if !(isNull _nozzle) then { [_unit, _nozzle] call FUNC(dropNozzle); };