/** * fn_resetAllDefaults_f.sqf * @Descr: reset all variables that have been defined * @Author: Glowbal * * @Arguments: [] * @Return: * @PublicAPI: false */ #include "script_component.hpp" PARAMS_1(_unit); _unit setvariable ["ACE_isDead",nil,true]; _unit setvariable ["ACE_isUnconscious", nil, true]; if (isPlayer _unit) then { [true] call FUNC(setVolume); [false] call FUNC(disableKeyInput); if (["ace_medical"] call FUNC(isModLoader)) then { [false] call EFUNC(medical,effectBlackOut); }; if !(isnil QGVAR(DISABLE_USER_INPUT_COLLECTION)) then { // clear all disable user input { [_x, false] call FUNC(setDisableUserInputStatus); }foreach GVAR(DISABLE_USER_INPUT_COLLECTION); }; }; { if (!(_x select 4)) then { _unit setvariable [(_x select 0),nil,_x select 3]; }; } forEach ([_unit] call FUNC(getAllDefinedSetVariables)); _unit setVariable ["ACE_forceWalkStatusNumber", 0, true];