---
layout: wiki
title: Cargo Framework
description: Explains how to set-up the cargo framework for custom objects and vehicles.
group: framework
order: 5
parent: wiki
mod: ace
version:
major: 3
minor: 3
patch: 0
---
## 1. Config Values
### 1.1 Preparing a vehicle for ACE3 cargo
```cpp
class CfgVehicles {
class yourVehicleBaseClass {
ace_cargo_space = 4; // Cargo space your vehicle has
ace_cargo_hasCargo = 1; // Enables cargo to be loaded inside the vehicle (1-yes, 0-no)
};
};
```
### 1.2 Making an object loadable
```cpp
class staticBananaLauncher {
class yourVehicleBaseClass {
ace_cargo_size = 4; // Cargo space the object takes
ace_cargo_canLoad = 1; // Enables the object to be loaded (1-yes, 0-no)
};
};
```
Note:
ace_cargo_hasCargo and ace_cargo_canLoad are only needed if you aren't inheriting from any of BI base classes or if you are trying to disable loading for a specific vehicle / object.
## 2. Events
### 2.1 Listenable
Event Name | Description | Passed Parameter(s) | Locality
---------- | ----------- | ------------------- | --------
`cargoLoaded` | Cargo has been loaded | ` [_item, _vehicle]` | Global
`cargoUnloaded` | Cargo has been unloaded | `[_item, _vehicle]` | Global
`cargoAddedByClass` | Cargo items have been added | `[_itemClass, _vehicle, _amount]` | Global
### 2.2 Callable
Event Name | Description | Passed Parameter(s) | Locality
---------- | ----------- | ------------------- | --------
`LoadCargo` | Load object into vehicle. | `[_object, _vehicle, _showHint]` | Local
`UnloadCargo` | Unload object from vehicle. | `[_object, _vehicle]` | Local
`AddCargoByClass` | Adds a cargo item to the vehicle. | `[_itemClass, _vehicle, _amount, _showHint]` | Local
## 3. Scripting
### 3.1 Disabling cargo for a mission object
To disable cargo for a mission object use:
```cpp
this setVariable ["ace_cargo_size", -1];
```