---
layout: wiki
title: Refuel Framework
description: Explains how to set-up refueling of objects with the ACE3 refuel system.
group: framework
order: 5
parent: wiki
mod: ace
version:
major: 3
minor: 4
patch: 0
---
## 1. Config Values
```cpp
class CfgVehicles {
class MyFuturisticMBT {
ace_refuel_fuelCapacity = 3000; // set to correct path static model
};
};
```
Note:
ace_refuel_fuelCapacity is only needed if you aren't inheriting from any of BI base classes or if your vehicle has a different fuel tank size.
## 2. Functions
### 2.1 Getting the fuel supply
`ace_refuel_fnc_getFuel`
| Arguments | Type | Optional (default value)
---| --------- | ---- | ------------------------
0 | Fuel Truck | Object | Required
**R** | Fuel left (in liters) | Number | Return value
#### 2.1.1 Example
`[fuelTruck] call ace_refuel_fnc_getFuel;`
| Arguments | Explanation
---| --------- | -----------
0 | `fuelTruck` | My fuel truck object
### 2.2 Make a jerry can
`ace_refuel_fnc_makeJerryCan`
| Arguments | Type | Optional (default value)
---| --------- | ---- | ------------------------
0 | My Object | Object | Required
1 | Fuel amount (in liters) | Number | Optional (default: `20`)
**R** | None | None | Return value
#### 2.2.1 Example 1
`[can] call ace_refuel_fnc_makeJerryCan;`
| Arguments | Explanation
---| --------- | -----------
0 | `can` | My jerry can object
The jerry can will have the default 20 liters volume.
#### 2.2.2 Example 2
`[can, 200] call ace_refuel_fnc_makeJerryCan;`
| Arguments | Explanation
---| --------- | -----------
0 | `can` | My jerry can object
1 | `200` | Vehicle class name
The jerry can will now have a volume of 200 liters.
### 2.3 Reset a broken fuel truck
`ace_refuel_fnc_reset`
| Arguments | Type | Optional (default value)
---| --------- | ---- | ------------------------
0 | Fuel Truck | Object | Required
**R** | None | None | Return value
#### 2.3.1 Example
`[truck] call ace_refuel_fnc_reset;`
| Arguments | Explanation
---| --------- | -----------
0 | `truck` | My object
This function will try to reset the fuel truck to a pristine state.
### 2.4 Setting the fuel supply
`ace_refuel_fnc_setFuel`
| Arguments | Type | Optional (default value)
---| --------- | ---- | ------------------------
0 | Fuel Truck | Object | Required
1 | Amount (in liters) | Number | Required
**R** | None | None | Return value
#### 2.4.1 Example
`[fuelTruck, 428] call ace_refuel_fnc_setFuel;`
| Arguments | Explanation
---| --------- | -----------
0 | `fuelTruck` | My fuel truck object
1 | `428` | New fuel supply