/* * Author: SilentSpike, Glowbal * Assigns a medic role from the medical module to a unit * * Arguments: * 0: The module logic * 1: Synchronized units * 2: Activated * * Return Value: * None * * Public: No */ #include "script_component.hpp" params ["_logic", "_units", "_activated"]; private ["_mouseOver", "_unit", "_medicN"]; if !(_activated && local _logic) exitWith {}; if !(["ACE_Medical"] call EFUNC(common,isModLoaded)) then { [LSTRING(RequiresAddon)] call EFUNC(common,displayTextStructured); } else { _mouseOver = GETMVAR(bis_fnc_curatorObjectPlaced_mouseOver,[""]); if ((_mouseOver select 0) != "OBJECT") then { [LSTRING(NothingSelected)] call EFUNC(common,displayTextStructured); } else { _unit = effectivecommander (_mouseOver select 1); if !(_unit isKindOf "CAManBase") then { [LSTRING(OnlyInfantry)] call EFUNC(common,displayTextStructured); } else { if !(alive _unit) then { [LSTRING(OnlyAlive)] call EFUNC(common,displayTextStructured); } else { if (GETVAR(_unit,EGVAR(captives,isHandcuffed),false)) then { [LSTRING(OnlyNonCaptive)] call EFUNC(common,displayTextStructured); } else { _medicN = GETVAR(_unit,EGVAR(medical,medicClass),0); if (_medicN < 1) then { _unit setVariable [QEGVAR(medical,medicClass), 1, true]; }; }; }; }; }; }; deleteVehicle _logic;