#include "..\script_component.hpp" /* * Author: Lambda.Tiger * Add a colored sphere at a specified point. * * Arguments: * 0: Position (posASL) to add sphere * 1: Color of sphere (default: "blue") * * Return Value: * The created sphere object * * Example: * [getPosASL player, "red"] call ace_frag_fnc_dev_sphereDraw * * Public: No */ params ["_posASL", ["_color", "blue"]]; if (!isServer) exitWith {}; if (_color select [0,1] != "(") then { _color = switch (toLowerANSI _color) do { case "blue": {"(0,0,0.8,0.5)"}; case "black": {"(1,1,1,0.5)"}; case "white": {"(0,0,0,0.5)"}; case "red": {"(0.8,0,0,0.5)"}; case "green": {"(0,0.8,0,0.5)"}; case "yellow": {"(0.8,0.8,0,0.5)"}; case "orange": {"(0.8,0.518,0,0.5)"}; default {"(0.8,0.8,0,0.5)"}; }; }; private _colorString = "#(argb,8,8,3)color" + _color; private _sphere = createVehicle ["Sign_Sphere10cm_F", ASLtoATL _posASL, [], 0, "CAN_COLLIDE"]; _sphere setObjectTextureGlobal [0, _colorString]; GVAR(dev_eventSpheres) pushBack _sphere; _sphere