#include "script_component.hpp" /* * Author: commy2 * Get the Defualt animation for the unit * * Arguments: * 0: unit * * Return Value: * animation * * Example: * [bob] call ace_common_fnc_getDefaultAnim; * * Public: No */ params ["_unit"]; private _anim = toLower animationState _unit; // stance is broken for some animations. private _stance = stance _unit; if (_anim find "ppne" == 4) then { _stance = "PRONE"; }; if (_anim find "pknl" == 4) then { _stance = "CROUCH"; }; if (_anim find "perc" == 4) then { _stance = "STAND"; }; _anim = format ["AmovP%1M%2S%3W%4D%5", ["erc", "knl", "pne"] select (["STAND", "CROUCH", "PRONE"] find _stance) max 0, ["stp", "run"] select (vectorMagnitude velocity _unit > 1), [["ras", "low"] select weaponLowered _unit, "non"] select (currentWeapon _unit == ""), ["non", "rfl", "lnr", "pst", "bin"] select (["", primaryWeapon _unit, secondaryWeapon _unit, handgunWeapon _unit, binocular _unit] find currentWeapon _unit) max 0, ["non", _anim select [count _anim - 1, 1]] select (_anim select [count _anim - 2, 2] in ["df", "db", "dl", "dr"]) ]; ["", _anim] select isClass (configFile >> "CfgMovesMaleSdr" >> "States" >> _anim)