class Cfg3DEN { class Object { class AttributeCategories { class ace_attributes { class Attributes { class ace_isHandcuffed { property = QUOTE(ace_isHandcuffed); control = "Checkbox"; displayName = CSTRING(ModuleHandcuffed_DisplayName); tooltip = CSTRING(ModuleHandcuffed_Description); expression = QUOTE(if (_value) then {[ARR_3(objNull,[_this],true)] call FUNC(moduleHandcuffed)}); typeName = "BOOL"; condition = "objectBrain"; defaultValue = "(false)"; }; class ace_isSurrendered { property = QUOTE(ace_isSurrendered); control = "Checkbox"; displayName = CSTRING(ModuleSurrender_DisplayName); tooltip = CSTRING(ModuleSurrender_Description); expression = QUOTE(if (_value) then {[ARR_3(objNull,[_this],true)] call FUNC(moduleSurrender)}); typeName = "BOOL"; condition = "objectBrain"; defaultValue = "(false)"; }; }; }; }; }; };