#include "script_component.hpp" if(GVAR(EnableDebugTrace) && !isMultiplayer) then { GVAR(traceFrags) = true; GVAR(autoTrace) = true; }; if(isServer) then { [QGVAR(frag_eh), { _this call FUNC(frago); }] call EFUNC(common,addEventHandler); }; ["SettingsInitialized", { //If not enabled, exit if (!GVAR(enabled)) exitWith {}; // Register fire event handler ["firedPlayer", DFUNC(fired)] call EFUNC(common,addEventHandler); ["firedPlayerNonLocal", DFUNC(fired)] call EFUNC(common,addEventHandler); ["firedNonPlayer", DFUNC(fired)] call EFUNC(common,addEventHandler); ["firedPlayerVehicle", DFUNC(fired)] call EFUNC(common,addEventHandler); ["firedPlayerVehicleNonLocal", DFUNC(fired)] call EFUNC(common,addEventHandler); ["firedNonPlayerVehicle", DFUNC(fired)] call EFUNC(common,addEventHandler); [FUNC(masterPFH), 0, []] call CBA_fnc_addPerFrameHandler; }] call EFUNC(common,addEventHandler); //Cache for ammo type configs GVAR(cacheRoundsTypesToTrack) = createLocation ["ACE_HashLocation", [-10000,-10000,-10000], 0, 0]; GVAR(cacheRoundsTypesToTrack) setText QGVAR(cacheRoundsTypesToTrack);