#include "script_component.hpp" /* * Author: Jaynus, NouberNou, Lambda.Tiger * This function handles creating both random and targeted fragments as well * as handling some of the performance optimizations. * * Arguments: * 0: Array of argumentse * 0.0: projectile that's fragmenting * 0.1: ASL position of projectile * 0.2: velocity of projectile * 1: Whether the projectile is a submunition * * Return Value: * None * * Example: * [[_proj, getPosASL _proj, velocity _proj]] call ace_frag_fnc_doFrag; * * Public: No */ params ["_args", ["_isSubMunit", false, [false]]]; _args params [ ["_proj", objNull, [objNull]], ["_posASL", [0,0,0], [[]], [3]], ["_vel", [0,0,0] , [[]], [3]] ]; TRACE_3("",_proj,_posASL,_vel); private _shotParents = getShotParents _proj; private _ammo = typeOf _proj; private _shotParentVic = _shotParents#0; if (_shotParentVic getVariable [QGVAR(nextFragTime), -1] > CBA_missionTime) exitWith { TRACE_1("vehicleTimeExit",_shotParentVic); }; _shotParentVic setVariable [QGVAR(nextFragTime), CBA_missionTime + ACE_FRAG_HOLDOFF]; private _timeSince = CBA_missionTime - GVAR(lastFragTime); if (_ammo isEqualTo "" || {_posASL isEqualTo [0,0,0] || _timeSince < 0.2}) exitWith { TRACE_3("timeExit",_timeSince,CBA_missionTime,GVAR(lastFragTime)); }; GVAR(lastFragTime) = CBA_missionTime; private _maxFrags = round (linearConversion [0.1, 1.5, _timeSince, ACE_FRAG_COUNT_MIN, ACE_FRAG_COUNT_MAX, true]); TRACE_3("",_timeSince,CBA_missionTime,_maxFrags); private _ammoArr = [_ammo] call FUNC(getFragInfo); _ammoArr params ["_fragRange", "_fragVel", "_fragTypes", "_modFragCount"]; private _heightAGL = (ASLToAGL _posASL)#2; if (_heightAGL < 0.25) then { _posASL = _posASL vectorAdd [0, 0, 0.25]; }; // make timesince a gvar? TRACE_4("fnc_doFragTargeted IF", _fragRange, _timeSince, _isSubMunit, GVAR(enSubMunit)); if (_fragRange > 3 && _timeSince > 0.3 && {!_isSubMunit || {GVAR(enSubMunit) == 2}}) then { _maxFrags = _maxFrags - ([_posASL, _fragVel, _fragRange, _maxFrags, _fragTypes, _modFragCount, _shotParents] call FUNC(doFragTargeted)); }; // make a gvar? if (_timeSince > 0.2 && {GVAR(enSubMunit) != 0}) then { [_posASL, _vel, _heightAGL, _fragTypes, _maxFrags, _shotParents] call FUNC(doFragRandom); }; if (GVAR(reflectionsEnabled)) then { [_posASL, _shellType] call FUNC(doReflections); };