#include "..\script_component.hpp" /* * Author: commy2, voiper * Fired EH, for handling chemlight ThrowMuzzles. * * Arguments: * None. Parameters inherited from EFUNC(common,firedEH) * * Return Value: * None * * Example: * [clientFiredBIS-XEH] call ace_chemlights_fnc_throwEH; * * Public: No */ params ["_unit", "_weapon", "", "", "_ammo", "", "_projectile"]; if ((_weapon != "Throw") || {!(_ammo isKindOf ["Chemlight_base", configFile >> "CfgAmmo"])}) exitWith {}; // http://feedback.arma3.com/view.php?id=12340 if (isNull _projectile) then { _projectile = nearestObject [_unit, _ammo]; }; if (local _unit) then { if ([_ammo] call FUNC(isIRClass)) then { // Handle Advanced Throwing if ((ACE_player getVariable [QEGVAR(advanced_throwing,activeThrowable), objNull]) == _projectile) then { [_projectile, _ammo, true] call FUNC(throwIR); // direct call if we are priming with adv throw } else { [{_this call FUNC(throwIR)}, [_projectile, _ammo]] call CBA_fnc_execNextFrame; }; }; };