class StageTI { texture = "a3\data_f\default_ti_ca.paa"; }; ambient[] = {1,1,1,1}; diffuse[] = {1,1,1,1}; forcedDiffuse[] = {0,0,0,0}; emmisive[] = {0,0,0,0}; specular[] = {0.01,0.01,0.01,0.01}; specularPower = 500; surfaceInfo = "a3\data_f\penetration\metal.bisurf"; PixelShaderID = "Super"; VertexShaderID = "Super"; class Stage1 { texture = "z\ace\addons\repair\data\trailObjects_nohq.paa"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,1}; pos[] = {0,0,0}; }; }; class Stage2 { texture = "a3\data_f\destruct\damage_metal_cdt.paa"; uvSource = "tex"; class uvTransform { aside[] = {5,0,0}; up[] = {0,5,0}; dir[] = {0,0,0}; pos[] = {0,0,0}; }; }; class Stage3 { texture = "a3\data_f\destruct\damage_metal_mc.paa"; uvSource = "tex"; class uvTransform { aside[] = {3,0,0}; up[] = {0,3,0}; dir[] = {0,0,0}; pos[] = {0.1,0.23,0}; }; }; class Stage4 { texture = "#(argb,8,8,3)color(1,1,1,1,AS)"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,1}; pos[] = {0,0,0}; }; }; class Stage5 { texture = "#(argb,8,8,3)color(0,0.6,1,1,SMDI)"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,1}; pos[] = {0,0,0}; }; }; class Stage6 { texture = "#(ai,64,64,1)fresnelGlass(2)"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,1}; pos[] = {0,0,0}; }; }; class Stage7 { useWorldEnvMap = "true"; texture = "a3\data_f\env_land_ca.paa"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,1}; pos[] = {0,0,0}; }; };