/* * Author: VKing * Causes the unit to detonate all passed explosives. * * Arguments: * 0: Unit * 1: Range (-1 to ignore) * 2: Explosives to detonate * 0: Explosive * 1: Fuse time * * Return Value: * None * * Example: * [player, -1, [[c4,0.5]]] call ACE_Explosives_fnc_detonateExplosiveAll; * * Public: No */ #include "script_component.hpp" params ["_unit", "_range", "_explosivesList"]; TRACE_3("Params",_unit,_range,_explosivesList); { [_unit,_range,_x] call FUNC(detonateExplosive); } forEach _explosivesList;