/** * fn_openRadialSecondRing_gui.sqf * @Descr: N/A * @Author: Glowbal * * @Arguments: [] * @Return: * @PublicAPI: false */ #define DEFAULT_ENTRY ["","",{}, false, ""] private ["_entries","_menuName", "_target", "_from", "_passEntries", "_force"]; _menuName = [_this, 0, "Main Menu",[""]] call BIS_fnc_Param; _entries = [_this, 1, [],[[]]] call BIS_fnc_Param; _target = [_this, 2, ObjNull, [ObjNull]] call BIS_fnc_Param; _from = [_this, 3, 10, [0]] call BIS_fnc_Param; _force = [_This, 4, false, [false]] call BIS_fnc_Param; if (([_from] call cse_fnc_isRadialOptionSelected_GUI) && !_force) then { [] call cse_fnc_closeRadialSecondRing_GUI; } else { _passEntries = []; { _entry = + ([_entries, _foreachIndex, DEFAULT_ENTRY,[[]],[4,5]] call BIS_fnc_Param); if (typeName (_entry select 3) == typeName {}) then { if ([player, _target] call (_entry select 3)) then { _entry set [ 3, true]; _passEntries pushback _entry; }; } else { if (_entry select 3) then { _passEntries pushback _entry; }; }; }foreach _entries; [_target, _passEntries, _from] call cse_fnc_setRadialSecondRing_GUI; [_from, true] call cse_fnc_setRadialOptionSelected_GUI; };