#include "script_component.hpp" /* * Author: BaerMitUmlaut * Handles visual changes of the stamina bar. * * Arguments: * Percent of stamina remaining * * Return Value: * None * * Example: * [0.5] call ace_advanced_fatigue_fnc_handleStaminaBar * * Public: No */ params ["_stamina"]; private _staminaBarContainer = uiNamespace getVariable [QGVAR(staminaBarContainer), controlNull]; // - Size --------------------------------------------------------------------- // Shrink the container to cut off the image (other wise it would just get stretched) private _posAndSize = ctrlPosition _staminaBarContainer; _posAndSize set [2, _stamina * GVAR(staminaBarWidth)]; _staminaBarContainer ctrlSetPosition _posAndSize; // - Opacity ------------------------------------------------------------------ if (GVAR(fadeStaminaBar)) then { if (_stamina >= 0.8) then { _staminaBarContainer ctrlSetFade (0.9 + 0.1 * (_stamina - 0.8) / 0.2); } else { _staminaBarContainer ctrlSetFade (0.9 * _stamina / 0.8); }; }; // - Color -------------------------------------------------------------------- // 1.0 - 0.8: White // 0.6 - 0.4: Orange // 0.4 - 0.2: Red private _color = [1, 1, 1]; if (_stamina < 0.6) then { if (_stamina < 0.4) then { _color = [1, 0, 0] vectorAdd ([0, 0.65, 0] vectorMultiply ((_stamina - 0.2) / 0.2)); } else { _color = [1, 0.65, 0] vectorAdd ([0, 0.35, 1] vectorMultiply ((_stamina - 0.4) / 0.2)); }; }; _color pushBack 1; (_staminaBarContainer controlsGroupCtrl 10) ctrlSetTextColor _color; _staminaBarContainer ctrlCommit 1;