#pragma once namespace ace { namespace vehicledamage { enum class MATERIAL_TYPES { TUNGSTEN = 0, DEPLETED_URANIUM = 1, STEEL = 2, LEAD = 3 }; // Hardness, density const static float material_properties[][2] = { { 600, 19100 }, { 600, 19100 }, { 300, 4800 }, { 300, 11000 } }; } }