PREP(camouflageTrench); PREP(canCamouflageTrench); PREP(canContinueDiggingTrench); PREP(canDigTrench); PREP(canRemoveTrench); PREP(continueDiggingTrench); PREP(handleInteractMenuOpened); PREP(handleKilled); PREP(handlePlayerChanged); PREP(handlePlayerInventoryChanged); PREP(handleScrollWheel); PREP(handleUnconscious); PREP(placeCancel); PREP(placeConfirm); PREP(placeTrench); PREP(removeTrench); PREP(setTrenchPlacement);