#include "script_component.hpp" /* * Author: PabstMirror * Sets up missile guidance state arrays (called from missileGuidance's onFired). * * Arguments: * Guidance Arg Array * * Return Value: * None * * Example: * [] call ace_nlaw_fnc_onFired * * Public: No */ params ["_firedEH", "_launchParams", "_flightParams", "_seekerParams", "_stateParams"]; _firedEH params ["_shooter","","","","","","_projectile"]; _launchParams params ["","_targetLaunchParams","","_attackProfile"]; _targetLaunchParams params ["_target"]; _stateParams params ["", "", "_attackProfileStateParams"]; // Reset _launchPos origin as projectile's height instead of player's foot _targetLaunchParams set [2, getPosASL _projectile]; // Get state params: TRACE_3("start of attack profile",_attackProfile,_shooter,vectorDir _projectile); private _firedLOS = _shooter weaponDirection (currentWeapon _shooter); private _yawChange = 0; private _pitchChange = 0; if (_shooter == ACE_player) then { TRACE_2("isPlayer",GVAR(yawChange),GVAR(pitchChange)); _yawChange = GVAR(yawChange); _pitchChange = GVAR(pitchChange); TRACE_1("los check",_firedLOS call CBA_fnc_vect2Polar); } else { if ((!isNil "_target") && {!isNull _target}) then { _firedLOS = (getPosASL _projectile) vectorFromTo (aimPos _target); (((eyePos _shooter) vectorFromTo (aimPos _target)) call CBA_fnc_vect2Polar) params ["", "_startYaw", "_startPitch"]; // Add some random error to AI's velocity prediction: private _random = random [(_shooter skillFinal "aimingAccuracy") min 0.9, 1, 2-((_shooter skillFinal "aimingAccuracy") min 0.9)]; (((eyePos _shooter) vectorFromTo ((aimPos _target) vectorAdd ((velocity _target) vectorMultiply (_random)))) call CBA_fnc_vect2Polar) params ["", "_predictedYaw", "_predictedPitch"]; _yawChange = ([_predictedYaw - _startYaw] call CBA_fnc_simplifyAngle180); _pitchChange = ([_predictedPitch - _startPitch] call CBA_fnc_simplifyAngle180); TRACE_1("AI",_target); } else { TRACE_1("AI - no target",_target); }; }; // Limit Max Deflection _yawChange = -10 max _yawChange min 10; _pitchChange = -10 max _pitchChange min 10; TRACE_3("attackProfileStateParams",_firedLOS,_yawChange,_pitchChange); _attackProfileStateParams set [0, CBA_missionTime]; _attackProfileStateParams set [1, _firedLOS]; _attackProfileStateParams set [2, _yawChange]; _attackProfileStateParams set [3, _pitchChange];