#include "script_component.hpp" #define IDD_DISPLAY3DEN 313 // Global skill module PVs values for persistence, just listen for the PV QGVAR(GlobalSkillAI) addPublicVariableEventHandler FUNC(moduleGlobalSetSkill); [QGVAR(moveToRespawnPosition), BIS_fnc_moveToRespawnPosition] call CBA_fnc_addEventHandler; [QGVAR(moduleDefendArea), CBA_fnc_taskDefend] call CBA_fnc_addEventHandler; [QGVAR(modulePatrolArea), CBA_fnc_taskPatrol] call CBA_fnc_addEventHandler; [QGVAR(moduleSearchNearby), CBA_fnc_searchNearby] call CBA_fnc_addEventHandler; [QGVAR(moduleSearchArea), CBA_fnc_taskSearchArea] call CBA_fnc_addEventHandler; [QGVAR(suppressiveFire), LINKFUNC(moduleSuppressiveFireLocal)] call CBA_fnc_addEventHandler; // Editable object commands must be ran on server, this events are used in the respective module if (isServer) then { [QGVAR(equipFries), EFUNC(fastroping,equipFRIES)] call CBA_fnc_addEventHandler; [QGVAR(addObjects), { params ["_objects", ["_curator", objNull]]; if (!isNull _curator) exitWith {_curator addCuratorEditableObjects [_objects, true]}; { _x addCuratorEditableObjects [_objects, true]; } forEach allCurators; }] call CBA_fnc_addEventHandler; [QGVAR(removeObjects), { params ["_objects", ["_curator", objNull]]; if (!isNull _curator) exitWith {_curator removeCuratorEditableObjects [_objects, true]}; { _x removeCuratorEditableObjects [_objects, true]; } forEach allCurators; }] call CBA_fnc_addEventHandler; [QGVAR(createZeus), { params ["_ownerPlayer"]; private _owner = ["#adminLogged", getPlayerUID _ownerPlayer] select isMultiplayer; private _group = createGroup sideLogic; private _zeus = _group createUnit ["ModuleCurator_F", [0,0,0], [], 0, "NONE"]; missionNamespace setVariable [format [QGVAR(zeus_%1), _owner], _zeus]; _zeus setVariable ["owner", _owner, true]; _zeus setVariable ["Addons", 3, true]; _zeus setVariable ["BIS_fnc_initModules_disableAutoActivation", false]; _zeus setCuratorCoef ["Place", 0]; _zeus setCuratorCoef ["Delete", 0]; _group deleteGroupWhenEmpty true; if (!isMultiplayer && {!isNull findDisplay IDD_DISPLAY3DEN}) then { // if loaded from editor (but not after restart), addons are not activated so we do it manually private _addons = ('true' configClasses (configFile >> "CfgPatches")) apply {configName _x}; activateAddons _addons; removeAllCuratorAddons _zeus; _zeus addCuratorAddons _addons; }; [QGVAR(zeusCreated), _zeus, _ownerPlayer] call CBA_fnc_targetEvent; }] call CBA_fnc_addEventHandler; addMissionEventHandler ["HandleDisconnect", { private _owner = _this select 2; private _zeusVarName = format [QGVAR(zeus_%1), _owner]; private _zeus = missionNamespace getVariable _zeusVarName; if (!isNil "_zeus") then { if (!isNull _zeus) then {deleteVehicle _zeus}; missionNamespace setVariable [_zeusVarName, nil]; }; }]; }; if (hasInterface) then { [QGVAR(zeusCreated), { params ["_zeus"]; GVAR(zeus) = _zeus; [localize "str_a3_cfgvehicles_moduletasksetstate_f_arguments_state_values_created_0"] call EFUNC(common,displayTextStructured); }] call CBA_fnc_addEventHandler; };