acceleration = 300; maxSpeed = 936; irScanRangeMin = 500; irScanRangeMax = 5000; aileronSensitivity = 0.64; elevatorSensitivity = 0.682; rudderInfluence = 0.001; aileronControlsSensitivityCoef = 3; elevatorControlsSensitivity = 2; rudderControlsSensitivityoef = 4; elevatorCoef[] = {0.6,0.73,0.62,0.52,0.39,0.33,0.28}; aileronCoef[] = {0.5,0.68,0.75,0.86,0.92,0.96,1}; rudderCoef[] = {0.9,0.75,0.58,0.45,0.38,0.35,0.3}; envelope[] = {0,0.06,1.2,3,3.6,3.75,3.65,3.45,3.3,2.8,2.4,1.9,1.5}; angleOfIndicence = 0.0523599; //determines velocity vector behaviour, how quickly it catches up with where your nose is pointing, I think draconicForceXCoef = 7.5; //max angle of attack, lower value gives higher aoa draconicForceYCoef = 0.2198; //Something to do with bleed off of speed, low values seem to increase bleed off draconicForceZCoef = 5.12; //???? draconicTorqueXCoef = 0.18; //resistance to elevator input, also impacts speed degradation draconicTorqueYCoef = 0.000017; thrustCoef[] = {1.3,1.27,1.24,1.2,1.17,1.15,1.13,1.1,1.06,1,0.94,0.72,0.51,0.4,0.25,0}; gunAimDown = 0.029; flapsFrictionCoef = 0.32;