class CfgWeapons { class InventoryItem_Base_F; class ACE_ItemCore; class ACE_UAVBattery: ACE_ItemCore { scope = 2; displayName = CSTRING(Battery_Name); descriptionShort = CSTRING(Battery_Description); model = QUOTE(PATHTOF(models\ace_battery.p3d)); picture = QUOTE(PATHTOF(ui\UAV_battery_ca.paa)); class ItemInfo: InventoryItem_Base_F { mass = 20; }; }; };