#include "script_component.hpp" ADDON = false; PREP(bi_moduleCurator); PREP(bi_moduleMine); PREP(bi_moduleProjectile); PREP(bi_moduleRemoteControl); PREP(handleZeusUnitAssigned); PREP(moduleCaptive); PREP(moduleSurrender); PREP(moduleUnconscious); PREP(moduleZeusSettings); if (isServer) then { ["zeusUnitAssigned", FUNC(handleZeusUnitAssigned)] call EFUNC(common,addEventHandler); }; ADDON = true;