/* * Author: PabstMirror * Once progressbar is done: Fence is cutdown * * Arguments: * 0: Fence Object * * Return Value: * Nothing * * Example: * [aFence] call ace_logistics_wirecutter_fnc_cutDownFenceCallback * * Public: No */ #include "script_component.hpp" PARAMS_1(_fenceObject); _fenceObject setdamage 1; // [localize "STR_ACE_logistics_wirecutter_FenceCut"] call EFUNC(common,displayTextStructured); [ACE_player, "AmovPknlMstpSrasWrflDnon", 1] call EFUNC(common,doAnimation);