/* * Author: GitHawk * Resets a fuel vehicle in case is got bugged * * Arguments: * 0: Fuel truck * * Return Value: * None * * Example: * [truck] call ace_refuel_fnc_reset * * Public: Yes */ #include "script_component.hpp" params [["_target", objNull, [objNull]]]; [_target, "blockEngine", "ACE_Refuel", false] call EFUNC(common,statusEffect_set); _target setVariable [QGVAR(isConnected), false, true]; private _nozzle = _target getVariable [QGVAR(ownedNozzle), nil]; if !(isNil "_nozzle") then { private _nozzleTarget = _nozzle getVariable [QGVAR(sink), nil]; if !(isNil "_nozzleTarget") then { _nozzleTarget setVariable [QGVAR(nozzle), nil, true]; }; private _rope = _nozzle getVariable [QGVAR(rope), objNull]; if !(isNull _rope) then { ropeDestroy _rope; }; private _helper = _nozzle getVariable [QGVAR(helper), objNull]; if !(isNull _helper) then { deleteVehicle _helper; }; { [QGVAR(resetLocal), [_x, _nozzle], _x] call CBA_fnc_targetEvent; } count allPlayers; deleteVehicle _nozzle; }; _target setVariable [QGVAR(ownedNozzle), nil, true];