/* * Author: GitHawk * Turn on a fuel nozzle. * * Arguments: * 0: Unit * 1: Nozzle * * Return Value: * None * * Example: * [player, nozzle] call ace_refuel_fnc_turnOn * * Public: No */ #include "script_component.hpp" params [["_unit", objNull, [objNull]], ["_nozzle", objNull, [objNull]]]; [ REFUEL_PROGRESS_DURATION, [_unit, _nozzle], { params ["_args"]; _args params [["_unit", objNull, [objNull]], ["_nozzle", objNull, [objNull]]]; _nozzle setVariable [QGVAR(lastTickMissionTime), CBA_missionTime]; _nozzle setVariable [QGVAR(isRefueling), true, true]; [LSTRING(Hint_Started), 1.5, _unit] call EFUNC(common,displayTextStructured); }, "", localize LSTRING(TurnOnAction), {true}, ["isnotinside"] ] call EFUNC(common,progressBar);