/* * Author: Dystopian * Check if Eject action can be shown. * * Arguments: * 0: Unit who calls action * 1: Vehicle which action is attached to * * Return Value: * Can show * * Example: * [player, vehicle player] call ace_aircraft_fnc_canShowEject * * Public: No */ #include "script_component.hpp" #define FULLCREW_UNIT 0 #define FULLCREW_ROLE 1 #define FULLCREW_TURRETPATH 3 params ["_unit", "_vehicle"]; _vehicle == vehicle _unit && {2 > locked _vehicle} && { private _ejectVarName = ""; { if (_unit == _x select FULLCREW_UNIT) exitWith { _ejectVarName = format [QGVAR(ejectAction_%1_%2), _x select FULLCREW_ROLE, _x select FULLCREW_TURRETPATH]; }; } count fullCrew _vehicle; _vehicle getVariable [_ejectVarName, false] }