PREP(addLoadCaptiveActions); PREP(canApplyHandcuffs); PREP(canEscortCaptive); PREP(canFriskPerson); PREP(canLoadCaptive); PREP(canRemoveHandcuffs); PREP(canStopEscorting); PREP(canSurrender); PREP(canUnloadCaptive); PREP(doApplyHandcuffs); PREP(doEscortCaptive); PREP(doFriskPerson); PREP(doLoadCaptive); PREP(doRemoveHandcuffs); PREP(doUnloadCaptive); PREP(findEmptyNonFFVCargoSeat); PREP(handleAnimChangedHandcuffed); PREP(handleAnimChangedSurrendered); PREP(handleGetIn); PREP(handleGetOut); PREP(handleKilled); PREP(handleLocal); PREP(handleOnUnconscious); PREP(handlePlayerChanged); PREP(handleRespawn); PREP(handleUnitInitPost); PREP(handleZeusDisplayChanged); PREP(moduleHandcuffed); PREP(moduleSettings); PREP(moduleSurrender); PREP(setHandcuffed); PREP(setSurrendered); PREP(vehicleCaptiveMoveIn); PREP(vehicleCaptiveMoveOut);