/* * Author: PabstMirror * Tests if player can stop escorting. * * Arguments: * 0: Caller (player) * 1: Target (default: objNull) * * Return Value: * Can unit stop escorting another unit * * Example: * [player, bob] call ACE_captives_fnc_canStopEscorting * * Public: No */ #include "script_component.hpp" params ["_unit", ["_target", objNull]]; if (isNull _target) then { _target = _unit getVariable [QGVAR(escortedUnit), objNull]; }; if (isNull _target) exitWith {false}; (_target in (attachedObjects _unit)) && {_target getVariable [QGVAR(isHandcuffed), false]}