/* * Author: Rocko * * Handles wire and vehicle damage * * Arguments: * 0: wire * 1: killer (vehicle) * * Return Value: * None * * Example: * [wire, car] call ace_concertina_wire_fnc_handleKilled * * Public: No */ #include "script_component.hpp" params ["_wire", "_killer"]; TRACE_2("params",_wire,_killer); if (isNull _killer) then { _killer = _wire getVariable [QGVAR(lastDamager), objNull]; if (isNull _killer) then { private _midPoint = ((_wire selectionPosition "start") vectorAdd (_wire selectionPosition "deploy")) vectorMultiply 0.5; { if ((vectorMagnitude velocity _x) > 0) exitWith {_killer = _x}; } forEach (nearestObjects [(_wire modelToWorld _midPoint), ["Car"], 8]); }; }; if (isNull _killer || {_killer == _wire} || {_killer == gunner (vehicle _killer)}) exitWith {}; private _distance = _wire distance _killer; if (_distance > 14 || {_distance < 2}) exitWith {}; // Fix if shooting wire private _vehicle = vehicle _killer; [QGVAR(vehicleDamage), [_wire, _vehicle], [_vehicle]] call CBA_fnc_targetEvent;