class CBA_Extended_EventHandlers; class CfgVehicles { // Static weapons class LandVehicle; class StaticWeapon: LandVehicle { GVAR(canCarry) = 1; GVAR(carryPosition)[] = {0,1.2,0}; GVAR(carryDirection) = 0; GVAR(canDrag) = 1; GVAR(dragPosition)[] = {0,1.2,0}; GVAR(dragDirection) = 0; }; class StaticCannon: StaticWeapon { GVAR(canCarry) = 0; GVAR(canDrag) = 0; }; class StaticMortar; class Mortar_01_base_F: StaticMortar { GVAR(canCarry) = 1; GVAR(carryPosition)[] = {0,1.2,0}; GVAR(carryDirection) = 0; GVAR(canDrag) = 1; GVAR(dragPosition)[] = {0,1.2,0}; GVAR(dragDirection) = 0; }; // Big 1.70 Autonomous AA Turrets class StaticMGWeapon; class AAA_System_01_base_F: StaticMGWeapon { // Praetorian 1C (aka Phalanx CIWS) GVAR(canCarry) = 0; GVAR(canDrag) = 0; }; class SAM_System_01_base_F: StaticMGWeapon { // Mk49 Spartan GVAR(canCarry) = 0; GVAR(canDrag) = 0; }; class SAM_System_02_base_F: StaticMGWeapon { // Mk21 Centurion GVAR(canCarry) = 0; GVAR(canDrag) = 0; }; // ammo boxes class ThingX; class Items_base_F; class ReammoBox_F: ThingX { GVAR(canCarry) = 0; GVAR(carryPosition)[] = {0,1,1}; GVAR(carryDirection) = 0; GVAR(canDrag) = 0; GVAR(dragPosition)[] = {0,1.2,0}; GVAR(dragDirection) = 0; }; class Slingload_base_F: ReammoBox_F { GVAR(canCarry) = 0; GVAR(canDrag) = 0; }; //remove actions from Taru Pods class Pod_Heli_Transport_04_base_F: Slingload_base_F { GVAR(canCarry) = 0; GVAR(canDrag) = 0; }; class Pod_Heli_Transport_04_crewed_base_F: StaticWeapon { GVAR(canCarry) = 0; GVAR(canDrag) = 0; }; class EAST_Box_Base: ReammoBox_F { GVAR(canCarry) = 1; GVAR(canDrag) = 1; }; class IND_Box_Base: ReammoBox_F { GVAR(canCarry) = 1; GVAR(canDrag) = 1; }; /*class FIA_Box_Base_F: ReammoBox_F { GVAR(canCarry) = 1; GVAR(canDrag) = 1; };*/ class NATO_Box_Base: ReammoBox_F { GVAR(canCarry) = 1; GVAR(canDrag) = 1; }; class Box_Syndicate_Ammo_F: ReammoBox_F { GVAR(canCarry) = 1; GVAR(canDrag) = 1; }; class Box_IED_Exp_F: ReammoBox_F { GVAR(canCarry) = 1; GVAR(canDrag) = 1; }; class Box_Syndicate_Wps_F: ReammoBox_F { GVAR(canCarry) = 1; GVAR(canDrag) = 1; }; class Box_Syndicate_WpsLaunch_F: ReammoBox_F { GVAR(canCarry) = 1; GVAR(canDrag) = 1; }; class Box_NATO_Equip_F: ReammoBox_F { GVAR(canCarry) = 1; GVAR(carryDirection) = 270; GVAR(canDrag) = 1; }; class Box_NATO_Uniforms_F: ReammoBox_F { GVAR(canCarry) = 1; GVAR(carryDirection) = 270; GVAR(canDrag) = 1; }; // Remove Larger crate dragging support. // Would be better to allow some sort of joint push/drag functionality // Requiring 2 units to access the larger crates and attaching them together (a crappy method of doing it) // in order to move the bigger ones. Currently simply remove support. // I believe these crates are currently broken (hitbox doesn't work or something) in 1.22 (2014-07-04) class Box_East_AmmoVeh_F: EAST_Box_Base { GVAR(canCarry) = 0; GVAR(canDrag) = 0; }; class Box_NATO_AmmoVeh_F: NATO_Box_Base { GVAR(canCarry) = 0; GVAR(canDrag) = 0; }; class Box_IND_AmmoVeh_F: IND_Box_Base { GVAR(canCarry) = 0; GVAR(canDrag) = 0; }; //Plastic and metal case class PlasticCase_01_base_F: Items_base_F { class EventHandlers { class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {}; }; GVAR(canCarry) = 1; GVAR(carryPosition[]) = {0,1,1}; GVAR(carryDirection) = 270; GVAR(canDrag) = 1; GVAR(dragPosition[]) = {0,1.2,0}; GVAR(dragDirection) = 0; }; class MetalCase_01_base_F: Items_base_F { class EventHandlers { class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {}; }; GVAR(canCarry) = 1; GVAR(carryPosition[]) = {0,1,1}; GVAR(carryDirection) = 270; GVAR(canDrag) = 1; GVAR(dragPosition[]) = {0,1.2,0}; GVAR(dragDirection) = 0; }; // Barrier class RoadCone_F: ThingX { class EventHandlers { class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {}; }; GVAR(canCarry) = 1; GVAR(carryPosition)[] = {0,1,1}; GVAR(carryDirection) = 0; GVAR(canDrag) = 1; GVAR(dragPosition)[] = {0,1.2,0}; GVAR(dragDirection) = 0; }; class RoadBarrier_F: RoadCone_F { GVAR(carryPosition)[] = {0,1,0.300671}; }; // Misc crates class Constructions_base_F; class Land_WoodenBox_F: Constructions_base_F { class EventHandlers { class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {}; }; GVAR(canCarry) = 1; GVAR(carryPosition[]) = {0,1,1}; GVAR(carryDirection) = 270; GVAR(canDrag) = 1; GVAR(dragPosition[]) = {0,1.4,0}; GVAR(dragDirection) = 0; }; class Land_WoodenCrate_01_F: ThingX { class EventHandlers { class CBA_Extended_EventHandlers: CBA_Extended_EventHandlers {}; }; GVAR(canCarry) = 1; GVAR(carryPosition[]) = {0,1,1}; GVAR(carryDirection) = 270; GVAR(canDrag) = 1; GVAR(dragPosition[]) = {0,1.5,0}; GVAR(dragDirection) = 90; }; class Land_PaperBox_01_small_closed_base_F: Items_base_F { GVAR(canCarry) = 1; GVAR(carryPosition[]) = {0,1,1}; GVAR(carryDirection) = 0; GVAR(canDrag) = 1; GVAR(dragPosition[]) = {0,1.5,0}; GVAR(dragDirection) = 90; }; class Box_UAV_06_base_F: Items_base_F { GVAR(canCarry) = 1; GVAR(carryPosition[]) = {0,1,1}; GVAR(carryDirection) = 0; GVAR(canDrag) = 1; GVAR(dragPosition[]) = {0,1.5,0}; GVAR(dragDirection) = 0; }; class ACE_RepairItem_Base: ThingX {}; class ACE_Track: ACE_RepairItem_Base { GVAR(canCarry) = 1; GVAR(carryPosition)[] = {0,1,1}; GVAR(carryDirection) = 0; }; class ACE_Wheel: ACE_RepairItem_Base { GVAR(canCarry) = 1; GVAR(carryPosition)[] = {0,1,1}; GVAR(carryDirection) = 0; }; class Lamps_base_F; class Land_PortableLight_single_F: Lamps_base_F { GVAR(canCarry) = 1; GVAR(carryPosition)[] = {0,1.2,0}; GVAR(carryDirection) = 180; GVAR(canDrag) = 1; GVAR(dragPosition)[] = {0,1.2,0}; GVAR(dragDirection) = 180; }; class FloatingStructure_F; class Land_Camping_Light_F: FloatingStructure_F { GVAR(canCarry) = 1; // if y < 0.9 player gets damage GVAR(carryPosition)[] = {0,0.9,1}; GVAR(carryDirection) = 0; GVAR(canDrag) = 1; GVAR(dragPosition)[] = {0,0.7,0}; GVAR(dragDirection) = 0; }; class Land_Camping_Light_off_F: ThingX { GVAR(canCarry) = 1; GVAR(carryPosition)[] = {0,0.9,1}; GVAR(carryDirection) = 0; GVAR(canDrag) = 1; GVAR(dragPosition)[] = {0,0.7,0}; GVAR(dragDirection) = 0; }; };