/* * Author: BaerMitUmlaut * Lets the unit fast rope. * * Arguments: * 0: Unit occupying the helicopter * 1: The helicopter itself * * Return Value: * None * * Example: * [_player, _vehicle] call ace_fastroping_fnc_fastRope * * Public: No */ #include "script_component.hpp" params ["_unit", "_vehicle"]; //Select unoccupied rope private _deployedRopes = _vehicle getVariable [QGVAR(deployedRopes), []]; private _usableRope = _deployedRopes select 0; private _usableRopeIndex = 0; { if (!(_x select 5) && !(_x select 6)) exitWith { _usableRope = _x; _usableRopeIndex = _forEachIndex; }; } forEach _deployedRopes; _usableRope set [5, true]; _deployedRopes set [_usableRopeIndex, _usableRope]; _vehicle setVariable [QGVAR(deployedRopes), _deployedRopes, true]; //Start server PFH asap [QGVAR(startFastRope), [_unit, _vehicle, _usableRope, _usableRopeIndex, false]] call CBA_fnc_serverEvent; moveOut _unit; [FUNC(fastRopeLocalPFH), 0, [_unit, _vehicle, _usableRope, _usableRopeIndex, diag_tickTime]] call CBA_fnc_addPerFrameHandler;