/* * Author: PabstMirror * Shows the laser hud when vehicle is equiped with the weapon. * Shows laser code, fire mode and seeker status. * * Arguments: * 0: Player * * Return Value: * Nothing * * Example: * [player] call ace_laser_fnc_showVehicleHud * * Public: No */ #include "script_component.hpp" params ["_player"]; TRACE_1("showHud",_player); private _enabled = false; private _vehicle = vehicle _player; private _turretPath = [-1]; if ((alive _player) && {_player != _vehicle}) then { if (_player != (driver _vehicle)) then { _turretPath = _player call CBA_fnc_turretPath }; { if ((getNumber (configFile >> "CfgWeapons" >> _x >> QGVAR(showHud))) == 1) then { TRACE_1("showHud",_x); _enabled = true; }; } forEach (_vehicle weaponsTurret _turretPath); }; if ((!_enabled) && (GVAR(pfID) < 0)) exitWith {TRACE_2("Disabled - No Change",_enabled,GVAR(pfID));}; TRACE_2("Cleaning up old pfeh and display",_enabled,GVAR(pfID)); [GVAR(pfID)] call CBA_fnc_removePerFrameHandler; if (!isNull (uiNamespace getVariable [QGVAR(display), displayNull])) then { ([QGVAR(modeDisplay)] call BIS_fnc_rscLayer) cutText ["", "PLAIN"]; }; GVAR(pfID) = -1; if (!_enabled) exitWith {TRACE_2("Disabled - Now Off",_enabled,GVAR(pfID));}; TRACE_2("Enabled - Adding PFEH",_enabled,GVAR(pfID)); private _adjustDown = false; // Flares display will block ours, if present just move ours down a bit { if ((getText (configFile >> "CfgWeapons" >> _x >> "simulation")) == "cmlauncher") exitWith {_adjustDown = true}; } forEach (_vehicle weaponsTurret _turretPath); private _turretConfig = [_vehicle, _turretPath] call CBA_fnc_getTurret; private _seekerSource = getText (_turretConfig >> "memoryPointGunnerOptics"); TRACE_3("",_adjustDown,_seekerSource,_vehicle selectionPosition _seekerSource); GVAR(pfID) = [{ params ["_args", "_pfID"]; _args params ["_vehicle", "_turretPath", "_seekerSource", "_adjustDown"]; // Restart display if null (not just at start, this will happen periodicly) if (isNull (uiNamespace getVariable [QGVAR(display), displayNull])) then { TRACE_1("creating display",_this); ([QGVAR(modeDisplay)] call BIS_fnc_rscLayer) cutRsc [QGVAR(modeDisplay), "PLAIN", 1, false]; if (_adjustDown) then { private _ctrl = (uiNamespace getVariable [QGVAR(display), displayNull]) displayCtrl IDC_MODECONTROLGROUP; private _pos = ctrlPosition _ctrl; _pos set [1, (_pos select 1) + ((((safezoneW / safezoneH) min 1.2) / 1.2) / 25)]; _ctrl ctrlSetPosition _pos; _ctrl ctrlCommit 0; }; }; private _currentWeapon = _vehicle currentWeaponTurret _turretPath; private _showLockMode = (getNumber (configFile >> "CfgWeapons" >> _currentWeapon >> QGVAR(showHud))) == 1; private _ctrlGroup = (uiNamespace getVariable [QGVAR(display), displayNull]) displayCtrl 1000; if (!_showLockMode) exitWith { _ctrlGroup ctrlShow false; }; _ctrlGroup ctrlShow true; private _ctrlText = (uiNamespace getVariable [QGVAR(display), displayNull]) displayCtrl IDC_ATTACKMODE; private _ctrlCode = (uiNamespace getVariable [QGVAR(display), displayNull]) displayCtrl IDC_LASERCODE; private _ctrlIcon = (uiNamespace getVariable [QGVAR(display), displayNull]) displayCtrl IDC_LASERICON; // Do Laser Scan: private _ammo = getText (configFile >> "CfgMagazines" >> _vehicle currentMagazineTurret _turretPath >> "ammo"); private _laserSource = AGLtoASL (_vehicle modelToWorld (_vehicle selectionPosition _seekerSource)); private _laserCode = _vehicle getVariable [QEGVAR(laser,code), ACE_DEFAULT_LASER_CODE]; private _seekerAngle = getNumber (configFile >> "CfgAmmo" >> _ammo >> "ace_missileguidance" >> "seekerAngle"); private _seekerMaxRange = getNumber (configFile >> "CfgAmmo" >> _ammo >> "ace_missileguidance" >> "seekerMaxRange"); private _laserResult = [_laserSource, vectorDir _vehicle, _seekerAngle, _seekerMaxRange, [ACE_DEFAULT_LASER_WAVELENGTH,ACE_DEFAULT_LASER_WAVELENGTH], _laserCode, _vehicle] call EFUNC(laser,seekerFindLaserSpot); private _foundTargetPos = _laserResult select 0; private _haveLock = !isNil "_foundTargetPos"; private _defaultAttackProfile = getText (configFile >> "CfgAmmo" >> _ammo >> "ace_missileguidance" >> "defaultAttackProfile"); private _vehicleLockMode = _vehicle getVariable [QEGVAR(missileguidance,attackProfile), _defaultAttackProfile]; _modeShort = if (_haveLock) then { getText (configFile >> QEGVAR(missileguidance,AttackProfiles) >> _vehicleLockMode >> "nameLocked"); } else { getText (configFile >> QEGVAR(missileguidance,AttackProfiles) >> _vehicleLockMode >> "name"); }; _ctrlIcon ctrlSetTextColor ([[0,0,0,0.25],[1,0,0,0.75]] select _haveLock); _ctrlText ctrlSetText _modeShort; _ctrlCode ctrlSetText format ["CODE: %1", _laserCode]; }, 0.1, [_vehicle, _turretPath, _seekerSource, _adjustDown]] call CBA_fnc_addPerFrameHandler;