/* * Author: voioper * Switch flashlight on/off. * * Arguments: * 0: Unit * 1: New flashlight classname ("" for off) * * Return Value: * None * * Example: * [ACE_player, "ACE_Flashlight_MX991"] call ace_map_fnc_switchFlashlight; * * Public: No */ #include "script_component.hpp" params ["_unit", "_newFlashlight"]; private _unitLight = _unit getVariable [QGVAR(flashlight), ["", objNull]]; _unitLight params ["_flashlight", "_glow"]; if (GVAR(mapGlow)) then { // we don't want to set the PVAR twice in a row, so tell this func not to set it _glow = [_unit, _newFlashlight, false] call FUNC(flashlightGlow); }; private _config = (configFile >> "CfgWeapons"); if ( (getNumber (_config >> _newFlashlight >> "ItemInfo" >> "FlashLight" >> "ACE_Flashlight_Sound") > 0) || {getNumber (_config >> _flashlight >> "ItemInfo" >> "FlashLight" >> "ACE_Flashlight_Sound") > 0} ) then { playSound QGVAR(flashlightClick); }; _unit setVariable [QGVAR(flashlight), [_newFlashlight, _glow], true];