class StageTI { texture = "a3\data_f\default_ti_ca.paa"; }; ambient[] = {1,1,1,1}; diffuse[] = {1,1,1,1}; forcedDiffuse[] = {0,0,0,0}; emmisive[] = {0,0,0,1}; specular[] = {0.1,0.1,0.1,1}; specularPower = 1000; PixelShaderID = "Super"; VertexShaderID = "Super"; class Stage1 { texture = "a3\data_f\destruct\damage_glass_laminated_nohq.paa"; uvSource = "tex"; class uvTransform { aside[] = {2,2,0}; up[] = {-2,2,0}; dir[] = {0,0,0}; pos[] = {-0.05,0.7,0}; }; }; class Stage2 { texture = "#(argb,8,8,3)color(0.5,0.5,0.5,1,dt)"; uvSource = "tex"; class uvTransform { aside[] = {2,2,0}; up[] = {-2,2,0}; dir[] = {0,0,0}; pos[] = {-0.05,0.7,0}; }; }; class Stage3 { texture = "a3\data_f\destruct\damage_glass_laminated_ca.paa"; uvSource = "tex"; class uvTransform { aside[] = {2,0,0}; up[] = {0,2,0}; dir[] = {0,0,0}; pos[] = {-0.05,0.7,0}; }; }; class Stage4 { texture = "#(argb,8,8,3)color(1,1,1,1,AS)"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,1}; pos[] = {0,0,1}; }; }; class Stage5 { texture = "a3\data_f\destruct\damage_glass_laminated_smdi.paa"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,0}; pos[] = {0,0,0}; }; }; class Stage6 { texture = "#(ai,64,64,1)fresnel(1.1,0.4)"; uvSource = "none"; }; class Stage7 { useWorldEnvMap = "true"; texture = "a3\data_f\env_land_ca.paa"; uvSource = "tex"; class uvTransform { aside[] = {1,0,0}; up[] = {0,1,0}; dir[] = {0,0,1}; pos[] = {0,0,0}; }; };