#include "script_component.hpp" /* * Author: SilentSpike, Glowbal * Assigns a medic role from the medical module to a unit * * Arguments: * 0: The module logic * 1: Synchronized units * 2: Activated * * Return Value: * None * * Example: * [LOGIC, [bob, kevin], true] call ace_zeus_fnc_moduleSetMedicalFacility * * Public: No */ params ["_logic"]; if !(local _logic) exitWith {}; if !(["ACE_Medical"] call EFUNC(common,isModLoaded)) then { [LSTRING(RequiresAddon)] call FUNC(showMessage); } else { private _mouseOver = GETMVAR(bis_fnc_curatorObjectPlaced_mouseOver,[""]); if ((_mouseOver select 0) != "OBJECT") then { [LSTRING(NothingSelected)] call FUNC(showMessage); } else { private _unit = (_mouseOver select 1); if (_unit isKindOf "Man" || {!(_unit isKindOf "Building")}) then { [LSTRING(OnlyStructures)] call FUNC(showMessage); } else { if !(alive _unit) then { [LSTRING(OnlyAlive)] call FUNC(showMessage); } else { if (GETVAR(_unit,EGVAR(captives,isHandcuffed),false)) then { [LSTRING(OnlyNonCaptive)] call FUNC(showMessage); } else { if (!(GETVAR(_unit,EGVAR(medical,isMedicalFacility),false))) then { _unit setVariable [QEGVAR(medical,isMedicalFacility), true, true]; }; }; }; }; }; }; deleteVehicle _logic;