//by commy2 #include "script_component.hpp" if (!hasInterface) exitWith {}; ["unit", FUNC(handleVirtualMass)] call CBA_fnc_addPlayerEventHandler; ["loadout", FUNC(handleVirtualMass)] call CBA_fnc_addPlayerEventHandler; ["ACE3 Movement", QGVAR(climb), localize LSTRING(Climb), { // Conditions: canInteract if !([ACE_player, objNull, []] call EFUNC(common,canInteractWith)) exitWith {false}; // Conditions: specific if (ACE_player != (vehicle ACE_player)) exitWith {false}; // Statement [ACE_player] call FUNC(climb); true }, {false}, [47, [false, true, false]], false] call CBA_fnc_addKeybind; //DIK_V + CTRL//STRG