#include "script_component.hpp" /* * Author: SilentSpike * Function used to select the camera vision mode * * Arguments: * 0: New vision mode * * Return Value: * None * * Example: * [-1] call ace_spectator_fnc_cam_setVisionMode * * Public: No */ params ["_newVision"]; private _oldVision = GVAR(camVision); private _visions = GVAR(availableVisions); // If new vision isn't available then keep current (unless current also isn't) if !(_newVision in _visions) then { _newVision = _visions select ((_visions find _oldVision) max 0); }; // Vision mode does not apply to fps view if (GVAR(camMode) != MODE_FPS) then { // 0+ are all thermal vision types if (_newVision < 0) then { false setCamUseTi 0; camUseNVG (_newVision >= VISION_NVG); } else { true setCamUseTi _newVision; }; // Give user feedback that vision mode changed if (_newVision != _oldVision) then { playSound "RscDisplayCurator_visionMode"; GVAR(camVision) = _newVision; }; };