/* Name: ACE_Respawn_fnc_moveRallypoint Author(s): commy2 Description: Moves a rallypoint to the player's location Parameters: 0: OBJECT - unit 1: OBJECT - side Returns: VOID */ #include "script_component.hpp" PARAMS_2(_unit,_side); private ["_rallypoint", "_position"]; // rallypoint names are defined in CfgVehicles.hpp _rallypoint = [ objNull, missionNamespace getVariable ["ACE_Rallypoint_West", objNull], missionNamespace getVariable ["ACE_Rallypoint_East", objNull], missionNamespace getVariable ["ACE_Rallypoint_Independent", objNull] ] select ([west, east, independent] find _side) + 1; TRACE_3("moving rally",_unit, _rallypoint, (typeOf _rallypoint)); if (isNull _rallypoint) exitWith {}; _position = getPosATL _unit; _position = _position findEmptyPosition [0, 2, typeOf _rallypoint]; if (count _position == 0) then {_position = getPosATL _unit}; _position set [2, 0]; [localize LSTRING(Deploy)] call EFUNC(common,displayTextStructured); [{ _rallypoint = _this select 0; _unit = _this select 1; _position = _this select 2; _rallypoint = _this select 3; _rallypoint setPosATL _position; _unit reveal _rallypoint; _rallypoint setVariable [QGVAR(markerDate), format ["%1:%2", date select 3, date select 4], true]; ["rallypointMoved", [_rallypoint, _side, _position]] call EFUNC(common,globalEvent); [localize LSTRING(Deployed)] call EFUNC(common,displayTextStructured); }, [_rallypoint, _unit, _position, _rallypoint], 5, 1] call EFUNC(common,waitAndExecute);