/* * Author: commy2 * Attempt to fix PhysX collisions causing unreasonable impact forces and damage. * * Arguments: * Object * * Return Value: * None * * Example: * [bob] call ace_common_fnc_fixCollision * * Public: No */ #include "script_component.hpp" // allowDamage requires local object if (!local _this) exitWith {}; // prevent collision damage [_this, "blockDamage", "fixCollision", true] call FUNC(statusEffect_set); // re-allow damage after 2 seconds [{[_this, "blockDamage", "fixCollision", false] call FUNC(statusEffect_set);}, _this, 2] call CBA_fnc_waitAndExecute;