/* * Author: BaerMitUmlaut * Blocks turning on the vehicles engine if set by the status effect handler. * * Arguments: * 0: Vehicle * 1: Engine state * * Return Value: * None * * Example: * [bob, "running"] call ace_common_fnc_handleEngine * * Public: No */ #include "script_component.hpp" params ["_vehicle", "_engineOn"]; if (local _vehicle && {_engineOn} && {_vehicle getVariable [QGVAR(blockEngine), false]}) then { _vehicle engineOn false; };